David M CHAMBERS

                                               

DAVID CHAMBERS' RESUME

             

EXPERIENCE

 

Sept 2014 to Present

ART DIRECTOR                                                                                                   

Scrumble (Previously DC Design + Creative)  Vancouver, B.C.

Produce high quality visual materials for console and mobile game production, advertising, event venues, film creation, architecture development, theme park and sports events, and other businesses and individuals who require artistic visualization of their ideas.

 

Notable Projects

TAC-V JAMMA variation (military vehicle concepts for US military)

Disney’s Epcot Center – GM Exhibit: ‘Test Track’ (vehicle concepts)

Ripped Links Urban Golf (sport – visual planning)

 

Mar 2015 to Present

LEAD ARTIST (Contract)

Nerd Corps/DHX Media, Vancouver B.C.

Direct artistic vision, colour and lighting for the features.  Manage a team of 15 artists to ensure quality and style continuity.  Track assets as prescribed by scripts and marketing.  Keep an eye on the day-to-day operations.

 

Projects

Mattel’s Monster High (DVD Movies)

Slugterra (Episodic Animation)

Blaze (Episodic Animation)

 

Jan 2014 to July 2014

ART OUTSOURCING MANAGER – MOBILE (Contract)

Smoking Gun Interactive.  Vancouver, B.C.

Tracked and improved the performance of internal artists and outsourcing artists in China by reducing miscommunication and providing concise, detailed, clear direction. Managed 500+ (200% over typical productions) individual detailed assets within a three-month period, ahead of schedule.

 

Projects

Age of Empires: Castle Siege  (PC, Microsoft Surface and phone)

 

Mar 2013 to Jan 2014

LEAD ARTIST – MOBILE (Contract)

Real Networks/Gamehouse.  Victoria, B.C.

Improved the style and continuity of some of the biggest online gaming sites by directly managing and organizing outsourcing assets and optimizing asset integration.  Helped by creating concepts and providing direction.

 

Projects

Gamehouse Casino (PC, Mac, Android, iOS)

Gamehouse Slots (PC, Mac, Android, iOS)

Slingo (PC, Mac, Android, iOS)

 

Oct 2012 to Jan 2013

SENIOR CONCEPT ARTIST (Contract)

United Front Games.  Vancouver, B.C.

Promoted the company by creating very large and detailed colour environment panoramas for the game’s promotional billboards, created gameplay solutions.

 

Projects

Sleeping Dogs: Triad Wars (RPG - all consoles)

 

Apr 2012 to Oct 2012

DESIGNER (Contract)

DHX Media.  Vancouver, B.C.

Helped bolster the show’s success and the studio’s reputation with Disney by developing most of the background designs for the show’s first season consisting of over 400 detailed backgrounds.

 

Projects

Disney’s Packages from Planet X (animated TV series)

 

Mar 2011 to Mar 2012

SENIOR CONCEPT ARTIST

Relic Entertainment /THQ. Vancouver, B.C.

Helped drive the cinematic development by creating all of the storyboards for the game and providing animatic direction throughout.  Provided concepts for all of the characters in the game.  Created style and colour direction.  Created art for the environments and project presentations.

 

Projects

Company of Heroes 2 (RTS – PC – concept art, storyboards)

 

Mar 2007 to Mar 2011

SENIOR CONCEPT ARTIST

Zipper Interactive/Sony.  Redmond, Washington.

My artwork was the main driving force of the look and feel of the games.  Created concepts and all storyboards, and provided art and creative direction.

 

Projects

MAG: Massive Action Game (MMO FPS - PS3)

SOCOM 4: US Navy Seals (TPS - PS3)

Unit 13 (IP Dev TPS – PS Vita)

Battle Play (IP Dev RPG)

The Specialist (IP Dev RPG)  

                                                                                                                      

May 2005 to Feb 2007

CONCEPT ARTIST

Next Level Games.  Vancouver, B.C.

Produced concepts and designs for production, visual planning storyboards for designers, destruction boards and F/X concepts for F/X artists. Created concepts and guidelines for colour, mood and lighting.

 

Projects

WWE Titans (vs fighter - all consoles)

Mario Strikers: Charged (sports – Nintendo - Wii)

                                   

Jun 2003 to May 2005

CONCEPT ARTIST and OUTSOURCING MANAGER

Electronic Arts (Blackbox Games) Vancouver, B.C.

Designed visuals for new game proposals and user interface. Created concepts for vehicles and environments. Managed an outsourcing team in-house and directed outsourcing companies both in the United States and India.

 

Projects

Need for Speed:  Underground (racing - all consoles)

Need for Speed:  Underground 2 (racing - all consoles)

Need for Speed:  Most Wanted (racing - all consoles)

 

EDUCATION           

 

2002

CAPILANO UNIVERSITY

North Vancouver, B.C.

Digital Animation and 3d Modeling

 

1989

GEORGIAN COLLEG of APPLIED ARTS and TECHNOLOGY

Barrie, Ontario

Design

 

SKILLS

3D Studio Max, Maya, Google Sketch-up, Photoshop, Illustrator, Jira, Excel, Unity, Cocos 2D, Trello, Scrum, Agile,  Perforce, Shotgun.

 

INTERESTS

Hiking, canoes, gardening, woodworking, carving, fine art, designing and restoring old cars, and a general a passion for making old things new again.

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