May 2018 to CG/3D (VR) Generalist
Present Microsoft, Redmond, Wa
Sept 2017 to ART DIRECTOR
May 2018 DHX Media, Vancouver, B.C.
Direct artistic vision, design, color and lighting on a large 3D production. Participate in scheduling, asset delegation, production planning, layout, animation and F/X. Enhance and uphold show quality and efficiency, and quickly prevent minor challenges from escalating through proactive action and prompt follow-up.
Conduct brainstorming sessions to facilitate idea generation. Lead various team meetings. Write detailed weekly HR and production reports. Create and maintain a positive environment and promote communication and collaboration. Maintain an excellent working relationship with the client and be a constant supportive presence for a team of designers.
Sept 2014 to ART DIRECTOR
May 2018 Scrumble Design, Vancouver, B.C.
Produce high quality visual materials for console and mobile game production, advertising, event venues, film creation, architecture development, theme park and sports events, and other businesses and individuals who require artistic visualization and design of their ideas.
May 2016 to GRAPHIC DESIGNER
Aug 2017 Microsoft USA, Redmond, Washington - Randstad
WINDOWS 10 - WINDOWS NEXT - STORY REMIX
Research and develop new ideas and methodologies visual using human-centered design. Forge ambiguous, abstract ideas into visually tangible, innovative products.
Create graphics, user interface concepts, presentation videos and animatics. Produce concepts, presentations, design documents, print media, color systems and promotional materials, as well as product designs, visual guides and storyboards.
Create, organize and present user studies. Gather and analyze user data; produce actionable insights from data analysis, then utilize for product design improvement.
Develop color grading and enhancement target 3D look-up tables for the photo filters using adjustment layers and scopes; test and apply. Research and create diverse visual design and style systems for proof of concept and presentations.
Research and develop appropriate theme-based typography systems to be applied worldwide.
Mar 2015 to LEAD DESIGNER / ACTING ART DIRECTOR
May 2016 DHX Media, Vancouver B.C.
Managed a team of designers to ensure quality and style continuity in a high pressure environment.
As Acting Art Director - directed artistic vision, design, color and lighting.
Jan 2014 to ART OUTSOURCING MANAGER
July 2014 Smoking Gun Interactive, Vancouver, B.C.
Age of Empires - a high content RTS. Managed a team of artists in Vancouver and controlled all content sent to and received from Virtuos Shanghai. Provided direction and kept the content flowing on track.
Mar 2013 to LEAD DESIGNER
Jan 2014 Real Networks, Victoria, B.C.
Oct 2012 to SENIOR CONCEPT ARTIST
Jan 2013 United Front Games, Vancouver, B.C.
Apr 2012 to SENIOR DESIGNER
Oct 2012 DHX Media, Vancouver, B.C.
Mar 2011 to SENIOR CONCEPT ARTIST
Mar 2012 Relic Entertainment / SEGA, Vancouver, B.C.
Mar 2007 to SENIOR CONCEPT ARTIST / GRAPHIC DESIGNER
Mar 2011 Sony, Redmond, Washington.
May 2005 to CONCEPT ARTIST / DESIGNER
Feb 2007 Next Level Games / Nintendo, Vancouver, B.C.
Jun 2003 to GRAPHIC DESIGNER / OUTSOURCING MANAGER
May 2005 Electronic Arts (Blackbox Games), Vancouver, B.C.
2003 CAPILANO UNIVERSITY
North Vancouver, B.C.
Commercial Animation Diploma, 3D Cert
1989 GEORGIAN COLLEGE of APPLIED ARTS and TECHNOLOGY
Graphic Design Diploma
3D Studio Max, Maya, Sketch-up, Photoshop, Lightroom, Illustrator, Sketchbook Pro, Premier Pro, After Effects, Unity 3d, Cocos 2D, Trello, Excel, Scrum, Agile, Jira, Perforce, Shotgun.
Hiking, canoes, gardening, woodworking, carving, fine art, drawing mechs, designing, and restoring old cars and jeeps.