May 2016 to GRAPHIC DESIGNER
Present Randstad Technologies for Microsoft, Redmond, Washington
An active collaborator within the high performance and passionate development team creating Story Remix for Windows 10. Create innovative graphics, UI/UX interface concepts, motion graphics, video edits and rip-o-matics. Develop concepts, presentations, design documents, print media and promotional materials, as well as product designs, and visualization storyboards. Develop color-grading and enhancement targets for app photo filters. Develop applied color systems. Research and create diverse visual design and style systems, including the development of automated output methods, first-run experiences and theme-based typography systems.
In a nutshell... empowered to utilize all major skills: Concept, Illustration, Graphic and Motion Design, Color, Video Editing, Copy Writing, Researching, Planning, and use those skills to create awesome stuff!
Sept 2014 to ART DIRECTOR
Present Scrumble Design, Vancouver, B.C.
Produce high quality visual materials for console and mobile game production, advertising, event venues, film creation, architecture development, theme park and sports events, and other businesses and individuals who require artistic visualization and design of their ideas. Provide International consultations.
Mar 2015 to LEAD DESIGNER (Contract)
May 2016 DHX Media, Vancouver B.C.
Manage a team of artists to ensure quality and style continuity. Track assets as prescribed by scripts and marketing. Develop content and help set style for new productions. Mentor artists. Directed artistic vision, design, color and lighting for the Monster High team.
Jan 2014 to ART OUTSOURCING MANAGER – MOBILE (Contract)
July 2014 Smoking Gun Interactive. Vancouver, B.C.
Tracked and improved the performance of internal artists and outsourcing artists in China by reducing miscommunication and providing concise, detailed, clear direction. Managed 500+ (200% over typical productions) individual detailed assets within a three-month period, ahead of schedule elevating the company’s reputation with Microsoft. Created and directed art and user interface designs.
Mar 2013 to LEAD DESIGNER – MOBILE (Contract)
Jan 2014 Real Networks/Gamehouse. Victoria, B.C.
Managed and organized outsourcing assets and asset integration. Created artistic designs and provided visual direction.
Oct 2012 to SENIOR CONCEPT ARTIST (Contract)
Jan 2013 United Front Games. Vancouver, B.C.
Promoted the project by creating very large and detailed color
environment panoramas for the game’s promotional billboards,
created gameplay solutions.
Apr 2012 to DESIGNER (Contract)
Oct 2012 DHX Media. Vancouver, B.C.
Developed most of the background designs for a Disney
production's first season consisting of over 400 production images.
Mar 2011 to SENIOR CONCEPT ARTIST
Mar 2012 Relic Entertainment /THQ. Vancouver, B.C.
Mar 2007 to SENIOR CONCEPT ARTIST / GRAPHIC DESIGNER
Mar 2011 Zipper Interactive/Sony. Redmond, Washington.
May 2005 to CONCEPT ARTIST
Feb 2007 Next Level Games. Vancouver, B.C.
Jun 2003 to GRAPHIC DESIGNER / OUTSOURCING MANAGER
May 2005 Electronic Arts (Blackbox Games) Vancouver, B.C.
Apr 2001 to DESIGNER (Contract)
Aug 2002 Studio B Productions. Vancouver, B.C.
2003 CAPILANO UNIVERSITY
North Vancouver, B.C.
Digital Animation Certificate
2001 CAPILANO UNIVERSITY
North Vancouver, B.C.
Commercial Animation Diploma
1989 GEORGIAN COLLEGE of APPLIED ARTS and TECHNOLOGY
Graphic Design Diploma
SKILLS 3D Studio Max, Maya, Sketch-up, Photoshop, Lightroom, Illustrator, Sketchbook Pro, Premier Pro, After Effects, Unity 3d, Cocos 2D, Trello, Excel, Scrum, Agile, Jira, Perforce, Shotgun.
INTERESTS Hiking, canoes, gardening, woodworking, carving, fine art, drawing mechs, designing, and restoring old cars and jeeps, and a general passion for making old things new again.