May 2018 to        CG/3D (VR) Generalist

                  Present        Microsoft, Redmond, Wa


         Sept 2017 to         ART DIRECTOR                                                                           

              May 2018        DHX Media, Vancouver, B.C.

                                        Direct artistic vision, design, color and lighting on a large 3D                                                production. Participate in scheduling, asset delegation,                                                          production planning, layout, animation and F/X. Enhance and                                              uphold show quality and efficiency, and quickly prevent minor                                            challenges from escalating through proactive action and                                                        prompt follow-up.

                                       Conduct brainstorming sessions to facilitate idea generation.                                               Lead various team meetings. Write detailed weekly HR and                                                   production reports. Create and maintain a positive                                                                 environment and promote communication and collaboration.                                             Maintain an excellent working relationship with the client and                                             be a constant supportive presence for a team of                                                                     designers.


         Sept 2014 to        ART DIRECTOR                                                                              

             May 2018         Scrumble Design, Vancouver, B.C.

Produce high quality visual materials for console and mobile game production, advertising, event venues, film creation, architecture development, theme park and sports events, and other businesses and individuals who require artistic visualization and design of their ideas.


         May 2016 to         GRAPHIC DESIGNER

              Aug 2017         Microsoft USA, Redmond, Washington -  Randstad


Research and develop new ideas and methodologies visual using human-centered design. Forge ambiguous, abstract ideas into visually tangible, innovative products.

Create graphics, user interface concepts, presentation videos and animatics. Produce concepts, presentations, design documents, print media, color systems and promotional materials, as well as product designs, visual guides and storyboards.

Create, organize and present user studies. Gather and analyze user data; produce actionable insights from data analysis, then utilize for product design improvement.

Develop color grading and enhancement target 3D look-up tables for the photo filters using adjustment layers and scopes; test and apply. Research and create diverse visual design and style systems for proof of concept and presentations.

Research and develop appropriate theme-based typography systems to be applied worldwide.


          Mar 2015 to        LEAD DESIGNER / ACTING ART DIRECTOR

             May 2016         DHX Media, Vancouver B.C.

Managed a team of designers to ensure quality and style continuity in a high pressure environment. 

As Acting Art Director - directed artistic vision, design,            color and lighting.


           Jan 2014 to         ART OUTSOURCING MANAGER

              July 2014         Smoking Gun Interactive, Vancouver, B.C.

                                        Age of Empires - a high content RTS. Managed a team of                                                        artists in Vancouver and controlled all                                                                                        content sent to and received from Virtuos Shanghai.                                                              Provided direction and kept the content flowing on track.


          Mar 2013 to        LEAD DESIGNER

               Jan 2014         Real Networks, Victoria, B.C.


           Oct 2012 to        SENIOR CONCEPT ARTIST

               Jan 2013         United Front Games,  Vancouver, B.C.


          Apr 2012 to         SENIOR DESIGNER

               Oct 2012         DHX Media,  Vancouver, B.C.


          Mar 2011 to        SENIOR CONCEPT ARTIST

             Mar 2012          Relic Entertainment / SEGA, Vancouver, B.C.



               Mar 2011        Sony,  Redmond, Washington.


         May 2005 to         CONCEPT ARTIST / DESIGNER

              Feb 2007         Next Level Games / Nintendo,  Vancouver, B.C.


           Jun 2003 to         GRAPHIC DESIGNER / OUTSOURCING MANAGER

             May 2005         Electronic Arts (Blackbox Games), Vancouver, B.C.




                    2003           CAPILANO UNIVERSITY

                                        North Vancouver, B.C.

                                        Commercial Animation Diploma, 3D Cert


                    1989           GEORGIAN COLLEGE of APPLIED ARTS and TECHNOLOGY

                                        Barrie, Ontario

                                        Graphic Design Diploma



                                        3D Studio Max, Maya, Sketch-up, Photoshop, Lightroom,                                                       Illustrator, Sketchbook Pro, Premier Pro, After Effects, Unity 3d,                                           Cocos 2D, Trello, Excel, Scrum, Agile, Jira, Perforce, Shotgun.



                                        Hiking, canoes, gardening, woodworking, carving, fine art,                                                     drawing mechs, designing, and restoring old cars and jeeps.