Sept 2014 to ART DIRECTOR
Present Scrumble Design, Vancouver, B.C.
Produce high quality visual materials for console and mobile game production, advertising, event venues, film creation, architecture development, theme park and sports events, and other businesses and individuals who require artistic visualization and design of their ideas.
May 2016 to GRAPHIC DESIGNER / CONCEPT ARTIST
Aug 2017 Microsoft, Redmond, Washington
Tasked with researching, ideating new ideas and methodologies using human-centered design thinking. Forge ambiguous, abstract ideas into visually tangible, innovative products using a flexible range of artistic media.
Create innovative graphics, user interface concepts, motion graphics, presentation videos and animatics. Produce concepts, presentations, design documents, print media and promotional materials, as well as product designs, and visualization storyboards.
Develop color-grading and enhancement target 3D look-up-tables for the app's photo filters using adjustment layers and scopes. Research and create diverse visual design and style systems. Research and develop appropriate theme-based typography systems.
Mar 2015 to LEAD DESIGNER
May 2016 DHX Media, Vancouver B.C.
Manage a team of artists to ensure quality and style continuity. Track assets as prescribed by scripts and marketing. Develop content and help set style for new productions. Mentor artists. Directed artistic vision, design, color and lighting for the Monster High team.
Jan 2014 to OUTSOURCING MANAGER
July 2014 Smoking Gun Interactive, Vancouver, B.C.
Mar 2013 to LEAD ARTIST
Jan 2014 Real Networks, Victoria, B.C.
Oct 2012 to SENIOR CONCEPT ARTIST
Jan 2013 United Front Games. Vancouver, B.C.
Apr 2012 to DESIGNER
Oct 2012 DHX Media. Vancouver, B.C..
Mar 2011 to SENIOR CONCEPT ARTIST
Mar 2012 Relic Entertainment /THQ. Vancouver, B.C.
Mar 2007 to SENIOR CONCEPT ARTIST / GRAPHIC DESIGNER
Mar 2011 Sony. Redmond, Washington.
May 2005 to CONCEPT ARTIST
Feb 2007 Next Level Games. Vancouver, B.C.
Jun 2003 to CONCEPT ARTIST / OUTSOURCING MANAGER
May 2005 Electronic Arts (Blackbox Games) Vancouver, B.C.
2003 CAPILANO UNIVERSITY
North Vancouver, B.C.
Digital Animation Certificate
2001 CAPILANO UNIVERSITY
North Vancouver, B.C.
Commercial Animation Diploma
1989 GEORGIAN COLLEGE of APPLIED ARTS and TECHNOLOGY
Graphic Design Diploma
3D Studio Max, Maya, Sketch-up, Photoshop, Lightroom, Illustrator, Sketchbook Pro, Premier Pro, After Effects, Unity 3d, Cocos 2D, Trello, Excel, Scrum, Agile, Jira, Perforce, Shotgun.
Hiking, canoes, gardening, woodworking, carving, fine art, drawing mechs, designing, and restoring old cars and jeeps, and a general passion for making old things new again.