Zipper Interactive/ Sony. SOCOM 4: Trailer development, Cutscene and Gameplay Planning Storyboards.
Zipper Interactive/ Sony. Massive Action Game (MAG): Trailer development storyboards.
At 11 am, due to a last minute change in direction, I was given 24 hours to complete a full storyboard and create a full presentation animatic for a 1 1/2-minute trailer. After an all-nighter I completed it for an all-hands company presentation the next day.
STORYBOARDS/MOTION.
Story Remix Motion Proposal. Microsoft R&D.
Loved Theme AGM Pacing Template / Filter and Font Test / Proposed Camera Movements. Microsoft R&D.
Bouncy Theme AGM Pacing Template / Filter and Font Test / Proposed Camera Movements. Microsoft R&D.
Microsoft Video Editing Samples and Explorations...
Amped Theme AGM Pacing Template / Filter and Font Test / Proposed Camera Movements. Microsoft R&D.
Microsoft, EVOKE - One Line Concept and Scenario Planning Storyboards.
Due to a last-minute decision at 3 pm I had 20 hours to complete a 1 1/2-minute trailer for next day. After an all-nighter I delivered the One Line Concept complete and on time. I had to draw fast and had no time to render.
Microsoft Cognition. VR/AR/Mixed Reality planning storyboards - can't show futher boards due to confidentiality.
Chill Theme AGM Pacing Template / Filter and Font Test / Proposed Camera Movements. Microsoft R&D.
RELIC. Cutscene Cinematic Storyboards for Company of Heroes II.
Created 1400 storyboard frames over 12 weeks to complete 30 minutes of CoH Cinematic content - presented each board and revised where needed.