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Zipper Interactive/ Sony. SOCOM 4: Trailer development, Cutscene and Gameplay Planning Storyboards.

Zipper Interactive/ Sony. Massive Action Game (MAG): Trailer development storyboards.

At 11 am, due to a last minute change in direction, I was given 24 hours to complete a full storyboard and create a full presentation animatic for a 1 1/2-minute trailer. After an all-nighter I completed it for an all-hands company presentation the next day.

STORYBOARDS/MOTION.

Story Remix Motion Proposal. Microsoft R&D.

 

Loved Theme AGM Pacing Template / Filter and Font Test / Proposed Camera Movements. Microsoft R&D.

 

Bouncy Theme AGM Pacing Template / Filter and Font Test / Proposed Camera Movements. Microsoft R&D.

 

Microsoft Video Editing Samples and Explorations...

 

Amped Theme AGM Pacing Template / Filter and Font Test / Proposed Camera Movements. Microsoft R&D.

 

Microsoft, EVOKE - One Line Concept and Scenario Planning Storyboards.

Due to a last-minute decision at 3 pm I had 20 hours to complete a 1 1/2-minute trailer for next day. After an all-nighter I delivered the One Line Concept complete and on time.  I had to draw fast and had no time to render.

Microsoft Cognition. VR/AR/Mixed Reality planning storyboards - can't show futher boards due to confidentiality.

Chill Theme AGM Pacing Template / Filter and Font Test / Proposed Camera Movements. Microsoft R&D.

 

RELIC.  Cutscene Cinematic Storyboards for Company of Heroes II.

Created 1400 storyboard frames over 12 weeks to complete 30 minutes of CoH Cinematic content - presented each board and revised where needed.